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MICROBACKLOT | DOCUMENTATION
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** NEW MICROBACKLOT DROPS - EVERY OTHER TUESDAY **
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ABOUT
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THE REAL WORLD IS INHERENTLY IRREGULAR.
THERE ARE NO CLEAN EDGES. NO RIGHT ANGLES. NO PERFECT TILING.
PHOTOGRAMMETRY DELIVERS A LEVEL OF PHOTOREALISM THAT WOULD BE UNPRACTICAL TO BUILD FROM SCRATCH USING TRADITIONAL METHODS.THE RESULT IS ASSETS THAT RETAIN THE CHAOS, IMPERFECTION, DAMAGE, AND AUTHENTICITY OF REAL-WORLD LOCATIONS,
MICROBACKLOT EMBRACES THIS COMPLEXITY BY LEVERAGING PHOTOGRAMMETRY TO SCAN, MESH, AND TEXTURE ASSETS AT A LEVEL OF DETAIL THAT WOULD BE IMPRACTICAL TO BUILD FROM SCRATCH USING TRADITIONAL MODELLING WORKFLOWS.
MICROBACKLOT IS DESIGNED FOR CINEMATIC USE IN UNREAL ENGINE 5 AND OTHER REAL-TIME OR VFX PIPELINES. EACH ASSET IS CAPTURED FROM REAL-WORLD LOCATIONS AND CLEANED BY HAND USING AFFINITY, REALITY SCAN, BLENDER, AND SUBSTANCE PAINTER IN TO PRESERVE NATURAL DETAIL, SCALE, AND SURFACE COMPLEXITY, WITH AN EMPHASIS ON GROUNDED REALISM OVER STYLIZATION.
MICROBACKLOT IS STRUCTURED AS A CONNECTED ECOSYSTEM OF ASSETS. EDITIONS ARE COMPLETE, SELF-CONTAINED ENVIRONMENTS. B-SIDES ARE SUPPORTING ELEMENTS FOR SET DRESSING AND DETAIL. EXPAND ASSETS ARE DESIGNED TO EXTEND OR CONNECT ENVIRONMENTS. STICKERS ARE UNIQUE, PHOTOREALISTIC UE5 DECALS DESIGNED TO ENHANCE THE WORLD. EVERY ASSET IS UNIQUE TO ITS RELEASE AND IS NOT REUSED ACROSS PRODUCT LISTINGS, ENSURING EACH SCAN MAINTAINS ITS OWN IDENTITY WITHIN THE COLLECTION.
ALL ASSETS ARE BUILT WITH A FOCUS ON IMMEDIATE USABILITY IN PRODUCTION. THIS INCLUDES GEOMETRY OPTIMIZED FOR NANITE IN UE5, CLEAN UVS, AND HIGH-RESOLUTION TEXTURE SETS SUITABLE FOR CLOSE-UP RENDERING. THE GOAL OF MICROBACKLOT IS TO PROVIDE READY-TO-USE ENVIRONMENTS AND COMPONENTS THAT CAN BE DROPPED INTO A SCENE QUICKLY, WHILE STILL HOLDING UP UNDER CINEMATIC SCRUTINY.
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NO-BULLSHIT LICENSE
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ROYALTY-FREE FOR USE IN:
- COMMERCIAL AND PERSONAL PROJECTS
- GAMES, FILM, ANIMATION,VIRTUAL REALITY, VIRTUAL PRODUCTION, AND VISUALIZATION
- MODIFICATION ALLOWED FOR USE IN YOUR OWN PRODUCTIONS
NOT FOR:
- RE-SALE OR REDISTRIBUTION AS A STANDALONE PRODUCT
- INCLUSION IN COMPETING ASSET PACKS OR MARKETPLACES
- AI TRAINING OR GENERATION
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TECHNICAL SPECS
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RESOLUTIONS
2K = 2048PX X 2048PX
4K = 4096PX X 4096PX
8K = 8192PX X 8192PX
16K = 16,384PX X 16,384PX
LEVELS OF DETAIL
LOD0 [RARE]
LOD1 [MEDIUM RARE]
LOD2 [MEDIUM]
LOD3 [MEDIUM WELL]
LOD4 [WELL DONE]
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GLOSSARY
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NAMING CODES
FMP [FAMOUS MOTION PICTURES]
BSD [B-SIDE]
MBL [MICROBACKLOT]
EDN [EDITION]
ACC [ACCESSORY]
SM [STATIC MESH]
M [MATERIAL]
T [TEXTURE]
TERMS
ORM [OCCLUSSION / ROUGHNESS / METALNESS]
LOD [LEVEL OF DETAIL]
SINGLE TILE [1 TEXTURE MAP]
UDIM [U-DIMENSION]
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NAMING CONVENTIONS
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FILES FOLLOW THIS FORMAT:
[STUDIO]_[COLLECTION]_[ASSET-ID]_[ASSET-TYPE]_[COMPONENT]_[VERSION]_[LOD].EXT
[STUDIO]_[COLLECTION]_[EDITION]_[COMPONENT]_[VERSION]_[MAPTYPE]_[RESOLUTION]_[UV-TYPE].EXT
FMP_MBL_EDN_WTP_DUMPSTER_V01_LOD0.FBX
FMP_MBL_WTP_DUMPSTER_V01_NORMAL_8K_UDIM.1001.PNG
MESHES
[STUDIO]_[COLLECTION]_[ASSETTYPE]_[ASSETID]_[COMPONENT]_[VERSION]_[LOD].EXT
FMP_MBL_EDN_WTP_DUMPSTER_V01_LOD0.FBX
FMP_MBL_ACC_WTP_DUMPSTER_V01_LOD4.FBX
TEXTURES
[STUDIO]_[COLLECTION]_[EDITION]_[COMPONENT]_[VERSION]_[MAPTYPE]_[RESOLUTION]_[UVTYPE].EXT
FMP_MBL_WTP_DUMPSTER_V01_NORMAL_8K_UDIM.1001.PNG
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UDIM TEXTURES
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MATERIALS RANGE FROM 2K UP TO 16K
MICROBACKLOT ASSETS SHIP WITH UDIM TEXTURE SETS, WHERE APPLICABLE.
WHAT ARE UDIM TEXTURES?
PHOTOGRAMMETRY RESULTS IN EXTREMELY HIGH-FIDELITY SURFACE DATA. TO PRESERVE THIS DETAIL, UVS ARE DISTRIBUTED ACROSS MULTIPLE TEXTURE TILES—SOMETIMES A FEW, SOMETIMES DOZENS—INSTEAD OF BEING PACKED INTO A SINGLE 0–1 TEXTURE MAP.
THIS METHOD ALLOWS GREATER RESOLUTION PER SURFACE AREA AND DELIVERS MORE ACCURATE REALISM, ESPECIALLY FOR CINEMATIC CLOSE-UPS OR HERO PROPS.
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MATERIALS
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MATERIALS RANGE FROM 2K UP TO 16K
UNREAL ENGINE 5.5+ ASSETS ARE SHIPPED WITH HIGH-RESOLUTION TEXTURES,
INCLUDING OPTIONS FOR 2K / 4K / 8/ 16K WHERE APPLICABLE.
UE5.5+ PROJECTS USE THE HIGHEST-RES MATERIAL BY DEFAULT
EACH ASSET INCLUDES AN ASSIGNED MATERIAL AT LOD0 USING THE HIGHEST AVAILABLE RESOLUTION TO SHOWCASE MAXIMUM QUALITY.
EVERY LOD HAS ITS OWN MATERIAL SLOT FOR FLEXIBILITY
LOD1-LOD4 ARE LEFT UNASSIGNED, ALLOWING YOU TO APPLY ALTERNATE MATERIAL RESOLUTIONS PER MESH AS NEEDED. THIS GIVES YOU FULL CONTROL OVER PERFORMANCE VS FIDELITY—
USE A 8K MATERIAL ON LOD3, OR AN 2K MATERIAL ON LOD2.
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GRADE COLOR SYSTEM
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CURRENTLY IN EARLY STAGES OF DEVELOPMENT


SELECT MICROBACKLOT SCANNED ASSETS SHIP WITH MATERIAL INSTANCES.
WHEN OPENED, USERS WILL FIND A SET OF COLOR CORRECTION SLIDER CONTROLS, WHICH INCLUDE:
BRIGHTNESS
CONTRAST
TEMPERATURE
SATURATION
ROUGHNESS
TINT COLOR WHEEL / RGB / HEX
THESE PARAMETERS CURRENTLY UTALIZEE A MATERIAL FUNCTION GRAPH THAT THE TEXTURE MAPS PIPE INTO IN A GIVEN ASSET'S MATERIALS. THESE SLIDERS ALLOW USERS TO EASILY ADJUST THE COLOR OF ENABLED MICROBACKLOT ASSETS TO BETTER INTEGRATE INTO THEIR ENVIRONMENT.
MICROBACKLOT GRADE IS CURRENTLY ROLLING OUT TO THE ENTIRE LIBRARY OF SCANNED ASSETS.
EVENTUALLY, THE MICROBACKLOT GRADE SYSTEM WILL BE MIGRATED TO A DETICATED UNREAL ENGINE EDITOR UTILITY WIDGET. ONCE IT'S READY, USERS WILL HAVE ACCESS TO EVERY MICROBACKLOT ASSET'S COLOR CONTROLS AND MATERIAL PARAMETERS DIRECTLY FROM WITHIN THE WIDGET.
WHETHER A WALL NEEDS TO BE SLIGHTLY DARKER OR A VENT NEEDS A SLIGHTLY WARMER TINT,
MICROBACKLOT GRADE HAS YOU COVERED.
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FMP UE5 LF CINE CAMERA
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EACH MICROBACKLOT | EDITION COMES WITH THE CURRENT VERSION THE FMP LARGE FORMAT CINECAM
SENSOR SPECIFICATIONS:
- SENSOR TYPE: CUSTOM LARGE FORMAT
- SENSOR SIZE: 38.5 MM X 26.0 MM
- ASPECT RATIO: 1.48:1 (NATIVE)
LENS CONFIGURATION:
- LENS TYPE: VIRTUAL ANAMORPHIC
- SQUEEZE FACTOR: 2.0X
- DEFAULT FOCAL LENGTH: 50 MM
- DEFAULT APERTURE: T2.2
- FOCUS METHOD: MANUAL / RACK FOCUS READY
SIGNATURE LOOK:
- BOLD LARGE-FORMAT DEPTH OF FIELD
- HEROIC FIELD OF VIEW WITH RICH, IMMERSIVE FRAMING
- CINEMATIC 2.40:1 CROP
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DISCLAIMER
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EVERY REASONABLE EFFORT HAS BEEN MADE TO PREPARE MICROBACKLOT SCANNED ASSETS FOR COMMERICLA USE.
TO THE BEST OF THE FAMOUS MOTION PICTURE COMPANY'S KNOWLEDGE, AND ABILITY, ALL BRANDS, TRADEMARKS, AND IDENTIFYING MARKS HAVE BEEN SCRUBBED FROM THE MESHES AND TEXTURED
BUYERS ARE REQUIRED TO EXERCISE THEIR OWN DUE DILIGENCE BEFORE PUBLISHING.
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LEGAL
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ALL ASSETS ARE PROVIDED "AS-IS" WITHOUT WARRANTY.
THE FAMOUS MOTION PICTURE COMPANY LTD. IS NOT LIABLE FOR ANY DAMAGES RESULTING FROM THE USE OF THIS ASSET.
BY DOWNLOADING OR USING THESE ASSETS, YOU AGREE TO THE TERMS OUTLINED ABOVE.
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NOTES
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- SCANNED FROM A REAL-WORLD LOCATIONS
- HAND-CLEANED AND CUSTOMIZED IN BLENDER AND SUBSTANCE PAINTER
- OPTIMIZED FOR CINEMATIC USE WITH HERO-LEVEL TEXTURE DETAIL
- IF YOU USE IT IN A PROJECT—DROP ME A LINE, I’D LOVE TO SEE IT!
THANK YOU FOR SUPPORTING INDIE ARTISTS.
EVERY ASSET SOLD HELPS FUND FUTURE SCANS AND NEW WORLDS.
CHEERS AND BEST,
MATT
FEEDBACK / QUESTIONS / REQUESTS:
STORE@FAMOUSMOTIONPICTURES.COM
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